The Day of the Gamer

The Power Coders are back and ready for Halloween. To get into an All-State Gaming Competition, the members of the Coding Club have to submit their own computer game. Working with a student graphic novelist, the Coders create a game, complete with a mashed-up Frankenstein monster, to help biology students prepare for an upcoming test. When the graphic novel goes missing before the code's done, it's trouble for everyone! Using real code and step-by-step thinking, this entertaining graphic novel teaches kids fundamentals of computer science. With fun characters and a fast-paced plot, this book also is sure to tickle every coder's funny bone.

$12.86

By: Amanda Vink, Joel Gennari
Ages: 7-10, 10-12
Learning styles: visual, read write
Pages: 32
Format: Paperback

OVERVIEW

The Power Coders are back and ready for Halloween. To get into an All-State Gaming Competition, the members of the Coding Club have to submit their own computer game. Working with a student graphic novelist, the Coders create a game, complete with a mashed-up Frankenstein monster, to help biology students prepare for an upcoming test. When the graphic novel goes missing before the code's done, it's trouble for everyone! Using real code and step-by-step thinking, this entertaining graphic novel teaches kids fundamentals of computer science. With fun characters and a fast-paced plot, this book also is sure to tickle every coder's funny bone.

Grade

  • elementary
  • middle school

Resource type

  • books

Learning context

  • for all

Activity type

  • independent work

Learning environment

  • on campus
  • at home

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