Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
$48.95
By: Chris Bigum, Michele Knobel, Colin Lankshear
Learning styles: read write, logical
Pages: 167
Format: Paperback
OVERVIEW
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
Resource type
- study materials
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