Good Video Games and Good Learning: Collected Essays on Video Games​,​ Learning and Literacy​,​ 2nd Edition

The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

$48.95

By: Chris Bigum, Michele Knobel, Colin Lankshear
Learning styles: read write, logical
Pages: 167
Format: Paperback

OVERVIEW

The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Resource type

  • study materials

REVIEWS

MOSTLY USED WITH
Grades: Pre K – K
0
Grades: 1st – 2nd
0
Grades: 3rd – 5th
0
Grades: 6th – 8th
0
Grades: 9th – 12th
0

No product reviews yet.