Gaming Lives in the Twenty-First Century: Literate Connections
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
$62.19
By: G. Hawisher, C. Selfe
Learning styles: read write
Pages: 273
Format: Paperback
OVERVIEW
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
Resource type
- curriculum
Standards
- ELA standards
REVIEWS
MOSTLY USED WITH
No product reviews yet.






